Showing posts with label Artist: Sebastian Tomczak. Show all posts
Showing posts with label Artist: Sebastian Tomczak. Show all posts

Wednesday, September 2, 2009

Groovy Duck

~By Sebastian Tomczak
http://8bitcollective.com/music/little-scale/Groovy+Duck/

Monday, August 31, 2009

Groovy Duck

~By Sebastian Tomczak
Groovy Duck. Sega Mega Drive and Master System track. Quack!

Thursday, August 20, 2009

A VERSUS B

~By Sebastian Tomczak
Original:
http://8bitcollective.com/music/little-scale/A+VERSUS+B/

Remixes:
http://8bitcollective.com/music/Jonnyriddle/B+VERSUS+A+(little+scale+Freudian+Remix)/

http://8bitcollective.com/music/PlainFlavored/A+VERSUS+B+(Man+and+His+Interpretation+of+Symbols+Against+Himself)/

http://8bitcollective.com/music/Subway+Sonicbeat/Arp+VERSUS+B/


http://8bitcollective.com/music/Derris-Kharlan/Accapella+vs+B/

Building

~By Sebastian Tomczak

The Relentless Decaying Of Things (1)

~By Sebastian Tomczak

automaticWeeds

~By Sebastian Tomczak

Exit Wounds (Atari 2600 Track)

~By Sebastian Tomczak
http://8bitcollective.com/music/little-scale/Exit+Wounds+(Atari+2600)/

A Beautiful Floor

~By Sebastian Tomczak

Game of Life object for Max/MSP

~By Sebastian Tomczak

Tuesday, July 14, 2009

Software, Hardware, Photos, Music

~By Sebastian Tomczak
MIDI to QBASIC


So I started working on a little patch that takes real-time monophonic MIDI data and outputs a .BAS file that is compatible with QBASIC. Currently, it makes use of the PLAY command, and generates rhythm, octave and pitch data as well as converting MIDI CC 1 to the MUSIC TYPE parameter (MUSIC NORMAL, MUSIC STACCATO and MUSIC LEGATO).



Meningie in Winter







Sega Nomad MIDI Interface
I thought I would mention that my Sega Mega Drive / Genesis MIDI interface is now compatible with the Sega Nomad. Demo video here. As I often say with these sorts of updates, join the Gen/MDM Google Announcements Group to be notified of when this device will be available.



Hardware-based Waveform Permutations
I've made a simple circuit that will generate all possible waveforms that have four bits of amplitude and are four samples long. It's very simple, and follows the same concept as my previous forays into this concept (which were all software based).

Basically, there is a counter that is 16 bits long, and is pulsed by a continuous square wave. This controls the speed of waveform change of the output waveform. Every four bits of the counter are fed into a multiplexer. There is a multiplexer for each bit of the output waveform, and so every first bit out of four from the counter is fed into multiplexer 1, every second bit out of four from the counter is fed into multiplexer two and so on up to multiplexer 4.

The output of the four multiplexers is chosen by a separate binary counter, which is clocked by an independent square wave. This controls the frequency of the output waveform. Thus, the output of the combined four multiplexers essentially "steps through" the waveform, and is then converted into an analog voltage using an R2R DAC.

If that wasn't very clear, I've prepared a simplified diagram:


Schematic:


Circuit Breadboard:



Chermside (Atari 2600 Track)
http://8bitcollective.com/music/little-scale/Chermside+(Atari+2600)/

Friday, June 26, 2009

Jurassic Fern - S.E. Tasmania

~By Sebastian Tomczak


Thursday, June 25, 2009

Guts

~By Sebastian Tomczak

Friday, June 19, 2009

Martin's Wallpaper

~By Sebastian Tomczak

Atari 2600 MIDI Drum Sample Channel

~By Sebastian Tomczak


I've added the capability of playing back some very basic drum sounds for my A26F full MIDI interface. The user can control the pitch of the sound in real time. Join the announcements group for this project here.

Thursday, June 11, 2009

Sega Game Gear Interface Video

~By Sebastian Tomczak

Wednesday, June 10, 2009

Sega Game Gear MIDI Interface

~By Sebastian Tomczak

Shoreline

~By Sebastian Tomczak

Tuesday, June 9, 2009

Three New Fonts

~By Sebastian Tomczak


Sunday, June 7, 2009

Scaler TTF (Font)

~By Sebastian Tomczak

A true-type font based on the writing style that I use for a large number of my music releases. Essentially uses a 3 columns x 5 rows grid for each character. As a result, each character can be stored as a bitmap that takes up 15 only bits (2 bytes).

Download it here.

Saturday, June 6, 2009

Animal Awareness (Data Moshing Video)

~By Sebastian Tomczak
Inspired by dot.AY's recent foray into data moshing. A short video of my cat Kira, whose head turns to look at the viewer. A set of small, repeating videos was created where each video was exactly one frame longer than the previous one, starting with an initial length of four frames for thirty iterations. All of these videos were then "data moshed" together.

http://www.youtube.com/watch?v=94nqomzSx7s
 
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